![]() Octane looks good but I don’t like the idea of relying on GPU RAM, also it doesn’t seem to have as many features. The other open source alternative, Luxrender is also quite a bit slower with not as many features. In my limited tests of cycles I found it much slower than Thea, this is of course to be expected as it is in alpha state. Indigo has always been a great renderer but I was put off by the relatively high price tag(595 euro), at 145 euro I may look at RT again some point in the future. I use to use Indigo a lot, I haven’t tried Indigo RT yet but it is a pared down version of the main engine. ![]() I should state that I’m in no way affiliated with Thea, just a licensed customer. If PatrickS is mentioning GPU rendering soon that is good news because he is in the know. Thea studio can handle a huge amount of polys, it has a fantastic material creation system and the Blender plugin is very good and develops rapidly. ![]() There has also been various speed increases and other minor improvements. Over the past year they have released a very fast and usable realtime preview which runs off the CPU, photometric analysis which measures light in the scene scientifically, tight integration with Motiva Colimo, this allows for the complete changing of an object’s material properties after rendering. ![]() I disagree with that statement, it’s true that Thea does not yet have GPU acceleration but they have released a whole host of other very useful features in the meantime, in one or two areas they are a couple of steps ahead of the competition. ![]()
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