The game is styled with pixel art based on British gentry, and most of the insults you build are of a similar ilk. You continue along that path until one of you runs out of health, and the character concedes defeat. Once both are done, the game decides how good your insult is, and your opponent's life bar is reduced as a result. In the centre of the screen, you'll see a batch of words and short phrases, and each player takes turns to pick in order to build out an insult. The idea is simple: You and your opponent pick a character and a location, and then the game starts. It's a game that let us sling abuse at one another in a way that wouldn't involve a call to HR in the morning. It's been a stressful 100 hours or so, working together without a break, but we finally got to let off some steam today with Oh Sir. For us, though, it's day four of Nick Summers and I marching up and down a vast convention center, visiting developers to find out more about their games. Officially, it's day two of Gamescom here in Cologne, Germany.
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